Deal combat damage

564 cards make it · 281 care about it

Leads to

  1. Draw cards 92 cards
    • Kutzil, Malamet ExemplarWhenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
    • Toski, Bearer of SecretsWhenever a creature you control deals combat damage to a player, draw a card.
    • Ohran FrostfangWhenever a creature you control deals combat damage to a player, draw a card.

    Then: Put a +1/+1 counter, Put a counter, Create a token

    • Professional Face-BreakerWhenever one or more creatures you control deal combat damage to a player, create a treasure token.
    • Old GnawboneWhenever a creature you control deals combat damage to a player, create that many treasure tokens.
    • Sharding SphinxWhenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue thopter artifact creature token with flying.

    Then: Leave the battlefield, Sacrifice a permanent, Become tapped

    • Professional Face-BreakerWhenever one or more creatures you control deal combat damage to a player, create a treasure token.
    • Quartzwood CrasherWhenever one or more creatures you control with trample deal combat damage to a player, create an x/x green dinosaur beast creature token with trample, where x is the amount of damage those creatures dealt to that player.
    • Impostor SyndromeWhenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary.

    Then: Enter the battlefield, A creature enters the battlefield, permanents to sacrifice

  2. Cast a spell 18 cards
    • Grenzo, Havoc RaiserWhenever a creature you control deals combat damage to a player, choose one —
    • Surge to VictoryExile target instant or sorcery card from your graveyard. creatures you control get +x/+0 until end of turn, where x is that card's mana value. whenever a creature you control deals combat damage to a player this turn, copy the exiled card. you may cast the copy without paying its mana cost.
    • The Key to the VaultWhenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. you may exile a nonland card from among them. put the rest on the bottom of your library in a random order. you may cast the exiled card without paying its mana cost.

    Then: Copy a spell or ability, Put a counter, Put a +1/+1 counter

    • Kodama of the West TreeWhenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
    • Professional Face-BreakerWhenever one or more creatures you control deal combat damage to a player, create a treasure token.
    • Quartzwood CrasherWhenever one or more creatures you control with trample deal combat damage to a player, create an x/x green dinosaur beast creature token with trample, where x is the amount of damage those creatures dealt to that player.

    Then: Create a token, Put a counter, Put a +1/+1 counter

  3. Attack 6 cards
    • Marisi, Breaker of the CoilWhenever a creature you control deals combat damage to a player, goad each creature that player controls.
    • Tifa, Martial ArtistWhenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. if it's the first combat phase of your turn, there is an additional combat phase after this phase.
    • Alela, Cunning ConquerorWhenever one or more faeries you control deal combat damage to a player, goad target creature that player controls.

    Then: Deal combat damage, Deal combat damage twice, Put a +1/+1 counter

  4. Put a counter 41 cards
    • Sphere GridWhenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
    • Necropolis RegentWhenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
    • Tidus, Yuna's GuardianWhenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. do this only once each turn.

    Then: Become tapped, A creature enters the battlefield, Create a token

    • Tidus, Yuna's GuardianWhenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. do this only once each turn.
    • Sword of Truth and JusticeWhenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate.
    • Contaminant GrafterWhenever one or more creatures you control deal combat damage to one or more players, proliferate.

    Then: Create a token, A creature enters the battlefield, Put a card from your library into a graveyard

    • Old GnawboneWhenever a creature you control deals combat damage to a player, create that many treasure tokens.
    • Professional Face-BreakerWhenever one or more creatures you control deal combat damage to a player, create a treasure token.
    • Grim HirelingWhenever one or more creatures you control deal combat damage to a player, create two treasure tokens.

    Then: A creature dies, Put a +1/+1 counter, Put a counter

    • Sphere GridWhenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
    • Necropolis RegentWhenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
    • Rakish HeirWhenever a vampire you control deals combat damage to a player, put a +1/+1 counter on it.
    • Yuriko, the Tiger's ShadowWhenever a ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. each opponent loses life equal to that card's mana value.
    • The Key to the VaultWhenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. you may exile a nonland card from among them. put the rest on the bottom of your library in a random order. you may cast the exiled card without paying its mana cost.
    • Descendants' FuryWhenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. if you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. put that card onto the battlefield and the rest on the bottom of your library in a random order.

    Then: Put a +1/+1 counter, Put a counter

Fed by

  1. Attack 32 cards
    • Duelist's HeritageWhenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
    • Atarka, World RenderWhenever a dragon you control attacks, it gains double strike until end of turn.
    • Karlach, Fury of AvernusWhenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. they gain first strike until end of turn. after this phase, there is an additional combat phase. choose a background

Make it

  • Rogue's Passage{4}, {T}: target creature can't be blocked this turn.
  • Akroma's WillChoose one. if you control a commander as you cast this spell, you may choose both instead.
  • Changeling OutcastThis creature can't block and can't be blocked.
  • Boros CharmChoose one —
  • Herald of Secret StreamsCreatures you control with +1/+1 counters on them can't be blocked.
  • Whispersilk CloakEquipped creature can't be blocked and has shroud. equip {2}
  • Aqueous FormEnchanted creature can't be blocked.
  • Delney, Streetwise LookoutCreatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
  • Aurelia, the WarleaderWhenever ~ attacks for the first time each turn, untap all creatures you control. after this phase, there is an additional combat phase.
  • Aggravated Assault{3}{R}{R}: untap all creatures you control. after this main phase, there is an additional combat phase followed by an additional main phase. activate only as a sorcery.
  • Full ThrottleAfter this main phase, there are two additional combat phases.
  • Tetsuko Umezawa, FugitiveCreatures you control with power or toughness 1 or less can't be blocked.

Care about it

  • Kutzil, Malamet ExemplarWhenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
  • Toski, Bearer of SecretsWhenever a creature you control deals combat damage to a player, draw a card.
  • Ohran FrostfangWhenever a creature you control deals combat damage to a player, draw a card.
  • Bident of ThassaWhenever a creature you control deals combat damage to a player, you may draw a card.
  • Reconnaissance MissionWhenever a creature you control deals combat damage to a player, you may draw a card. cycling {2}
  • Coastal PiracyWhenever a creature you control deals combat damage to an opponent, you may draw a card.
  • Hunter's InsightChoose target creature you control. whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
  • Nature's WillWhenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
  • Curiosity CrafterWhenever a creature token you control deals combat damage to a player, draw a card.
  • Sword of Feast and FamineWhenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
  • Kediss, Emberclaw FamiliarWhenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.
  • Bred for the HuntWhenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.