Draw cards

3,681 cards make it · 179 care about it

Leads to

    • Wizard ClassWhenever you draw a card, put a +1/+1 counter on target creature you control.
    • Chasm SkulkerWhenever you draw a card, put a +1/+1 counter on this creature.
    • Clinquant SkymageWhenever you draw a card, put a +1/+1 counter on this creature.
  1. Put a counter 43 cards
    • Wizard ClassWhenever you draw a card, put a +1/+1 counter on target creature you control.
    • Teferi's TalentWhenever you draw a card, put a loyalty counter on enchanted planeswalker.
    • Chasm SkulkerWhenever you draw a card, put a +1/+1 counter on this creature.

    Then: Become tapped, A creature enters the battlefield, Create a token

    • Smothering TitheWhenever an opponent draws a card, that player may pay {2}. if the player doesn't, you create a treasure token.
    • Homunculus HordeWhenever you draw your second card each turn, create a token that's a copy of this creature.
    • Alandra, Sky DreamerWhenever you draw your second card each turn, create a 2/2 blue drake creature token with flying.

    Then: Enter the battlefield, A creature enters the battlefield, permanents to sacrifice

    • Alandra, Sky DreamerWhenever you draw your second card each turn, create a 2/2 blue drake creature token with flying.
    • Mischievous MysticWhenever you draw your second card each turn, create a 1/1 blue faerie creature token with flying.
    • Prince Imrahil the FairWhenever you draw your second card each turn, create a 1/1 white human soldier creature token.

    Then: Create a token, Put a +1/+1 counter, Put a counter

  2. Gain life 11 cards

    Then: Put a +1/+1 counter, Put a counter

Fed by

    • Kutzil, Malamet ExemplarWhenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
    • Toski, Bearer of SecretsWhenever a creature you control deals combat damage to a player, draw a card.
    • Ohran FrostfangWhenever a creature you control deals combat damage to a player, draw a card.
    • Kutzil, Malamet ExemplarWhenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
    • Toski, Bearer of SecretsWhenever a creature you control deals combat damage to a player, draw a card.
    • Ohran FrostfangWhenever a creature you control deals combat damage to a player, draw a card.
    • Village RitesAs an additional cost to cast this spell, sacrifice a creature. draw two cards.
    • Corrupted ConvictionAs an additional cost to cast this spell, sacrifice a creature. draw two cards.
    • Deadly DisputeAs an additional cost to cast this spell, sacrifice an artifact or creature. draw two cards and create a treasure token.
  1. Attack 70 cards
    • Trouble in PairsWhenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
    • Mangara, the DiplomatWhenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
    • Firemane CommandoWhenever you attack with two or more creatures, draw a card.
  2. Lose life 4 cards
    • Vilis, Broker of BloodWhenever you lose life, draw that many cards.
    • Valgavoth, Harrower of SoulsWhenever an opponent loses life for the first time during each of their turns, put a +1/+1 counter on ~ and draw a card.
    • Lich's MasteryWhenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
  3. Put a counter 42 cards
    • Roil Cartographer{T}, pay six {E}: draw three cards.
    • Aetherflux Conduit{T}, pay fifty {E}: draw seven cards. you may cast any number of spells from your hand without paying their mana costs.
    • Era of InnovationPay six {E}, sacrifice this enchantment: draw three cards.
    • Puresteel PaladinWhenever an equipment you control enters, you may draw a card.
    • Canoptek SpyderWhenever another nontoken artifact creature or vehicle you control enters, draw a card.
    • Fateful DiscoveryWhenever an artifact you control enters, draw a card.

Make it

  • Rhystic StudyWhenever an opponent casts a spell, you may draw a card unless that player pays {1}.
  • Arcane DenialCounter target spell. its controller may draw up to two cards at the beginning of the next turn's upkeep. you draw a card at the beginning of the next turn's upkeep.
  • BrainstormDraw three cards, then put two cards from your hand on top of your library in any order.
  • Mystic RemoraWhenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
  • Phyrexian ArenaAt the beginning of your upkeep, you draw a card and lose 1 life.
  • Esper SentinelWhenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where x is this creature's power.
  • Faithless LootingDraw two cards, then discard two cards. flashback {2}{R}.
  • Garruk's UprisingWhen this enchantment enters, if you control a creature with power 4 or greater, draw a card.
  • Solemn SimulacrumWhen this creature dies, you may draw a card.
  • Thrill of PossibilityAs an additional cost to cast this spell, discard a card. draw two cards.
  • Night's WhisperYou draw two cards and lose 2 life.
  • PreordainScry 2, then draw a card.

Care about it

  • Teferi's Ageless InsightIf you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
  • Laboratory ManiacIf you would draw a card while your library has no cards in it, you win the game instead.
  • Smothering TitheWhenever an opponent draws a card, that player may pay {2}. if the player doesn't, you create a treasure token.
  • Faerie MastermindWhenever an opponent draws their second card each turn, you draw a card.
  • Trouble in PairsWhenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
  • Psychosis CrawlerWhenever you draw a card, each opponent loses 1 life.
  • Consecrated SphinxWhenever an opponent draws a card, you may draw two cards.
  • Alhammarret's ArchiveIf you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
  • Scrawling CrawlerWhenever an opponent draws a card, that player loses 1 life.
  • Sheoldred, the ApocalypseWhenever you draw a card, you gain 2 life.
  • Notion ThiefIf an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
  • Psychic CorrosionWhenever you draw a card, each opponent mills two cards.